Monday, September 20, 2010

~BurntDoll~

Ahh! Let's just say to sum up BurntDoll's products in one word is; Crazy-Elegant-Smexi-And-Down-Right-Fracking-Cute :D!
(Via Email)
-Okay, first I must ask where you got the idea for the ~Pink Girl Undies~ product? I think it's so funny, I show up to a chat wearing those and so many people are like <_> Uhm... :D

LOL those undies...actually i wanted to make the "baby look" for my avatar so I wanted something that kids wear and found this mesh thought it might give more baby look to the whole baby outfit idea :D

-Where does most of the inspiration for your products come from?

Umm usually from the web or from other products i see in the catalog and rarely from my real life clothing :)

-How do you design/texture your products? (Tablet, mouse, etc.) Why?

Mouse. I kinda don't like my tablet hard to control, maybe I'm just used to the mouse not sure but i just love mouse xD

-In your opinion what is the best program to use for texturing? Why?

Photoshop, but other programs are probably great too never tried something else except for PS so I'm not sure ^^

-What is the best thing about being a creator?

When i feel bored i just go through the catalog and always find what to derive from so I'm not bored a lot ;)

-At any point did you feel like you should give up? If so how did your over come the feelings?

No, I never thought I should give up, sometimes I work on something and the end result is not what I was hoping for I just close everything wait until I feel like developing something else and that's it I never gave up and wont :D

-Are there any techniques you use in real life to help you develop on IMVU?

I never actually thought of that probably no lol

-Do you have any secrets about developing :O?

Umm I don't think so i just make the textures and submit no secrets xD

-Any advice for beginning creators?

Nothing stays the same. if your first shirt isn't like what you hoped it to be just keep trying, using diff techniques until u get something you are happy with, everything takes time, same thing in real life too of course when i see my first products I'm all shocked, my texturing skills improved a lot since then! <:
-Do you stick with any particular style(s)?

No, never sometimes I love dark and Gothic style sometimes I love all pink and girly, I'm always in the mood for something else :D

-Who are some of your favorite developers?

There's a lot......umm Nikka77 - love her heads a lot!, ClearWing, Annasassin, Lumina, CorpseDolly and a lot a lot more xD

-Do you feel it is a competition between you an other fellow developers?

I don't even have to think about the answer, NO. I don't compete i just love developing, I love using Photoshop its all for fun nothing else :)

-On a more serious note:
What do you think about the art stealing that has been happening in IMVU lately? How do you think IMVU and IMVU users could put a stop to this?

I just don't understand those people...there's a huge difference between making your own art and stealing others, when u steal you know its not yours and wont be, you didn't make it, I wouldn't want something that doesn't belong to me not here and not in real life :s but we cant stop anyone from stealing if they want to, people should know by their self what is wrong and what's right.

Do you think IMVU could have a better Creator Program? What would they need to change?

I cant think of any new changes I'm not good with ideas but i think they should I bet there's a lot of things they could think of.. :)


~Ellohym~

This interview was, for me, one of the best! During my major RP phase, I couldn't get enough of Ellohym's products. Even though I'm currently not roleplaying as my character Nlaea Elenaril , I still find my self constantly going through her products just to oogle (yesh you like my new word?) at the brilliance!

-Your products are amazing! What inspires all the detail?

*Blush* Thank you. Actually, I blame my need for detail partly on my obsessive compulsive disorder. :) I've often wondered why I drive myself utterly insane, fussing over seams and shading that most would probably not even notice...but in the end, I can't click that darn submit button until I've got all the bits into their proper places.

-How long have you been developing?

Well, I started out like many people do...with stickers, but I didn't put out my first piece of clothing until about 2009. (I think that's right...I'm horrible with dates. lol)

-Out of furniture, rooms, and clothing, which is your favorite to develop?

Oh, hands down...clothing! I know, I started completely backward...as clothing is one of the most difficult things to create, but it's also the thing which I had the most difficulty shopping for.

-Do you create your own meshes?

Sadly, no...not ~yet~ anyhow. I've toyed with the idea for quite some time, but time constraints have prevented me from taking the mesher's plunge. (And the outrageous price of the necessary software. Ouch!) Fortunately, I've found a couple very talented individuals who have created some mesh bits for me. Perhaps someday I'll find a great deal on a Max program and try my hand at it...though I'll also need to purchase days with more hours in them. :)

-What is your favorite product you've made? Why?

Oh man...you asked a tough question. I enjoy trying my hand at just about anything...sometimes just to see whether I can pull it off...but I don't think there's any one thing that I could label as my favorite. And I don't mean that like it sounds, I take a lot of enjoyment from the 'creation' process, usually more so than the end result...and it happens more time than not that my own favorites are not my best sellers...but quite the opposite. I must have horrible taste. lol

-What is your least favorite product you've made? Why?

Hmmmm.....well, I'm not that good at skins...so I tend to shy away from them unless I want something specific to go with an outfit collection. I'll leave the skins to those who rock at them.


-Do you enjoy creating male or female products more? Why is that?

FEMALE! The mesh options are sooooooo much better for female, though I try to keep a fair assortment of male items in my catalog, as I know how badly they're needed.

-Was your developing style always Role-play/Medieval? Why does this style (Role-play/Medieval) interest you so much?

Well, I started developing out of necessity. I've been a role player for many, many years, and found it so incredibly irritating to spend hour upon hour shopping for certain items which I needed to outfit my various rp characters...thus, I started creating things myself. I've always had my head stuck in the Medieval/Fantasy clouds, and developing in this genre has been so very, very satisfying for me. On occasion I'll deviate from my usual path, but it doesn't happen very often.

-Do you look up to any developers? What are some of your favorite?

Oh, I've many favorites! I don't often shop for clothing these days, as my inventory is bulging at the seams, but I'm positively addicted to skins, and enjoo in my eyes is a skin Goddess! For hair, PennyDreadfull keeps my avatar looking smexy (her Brimstone color is the best black you'll find!). Then there is the slew of meshers who contribute to my addiction to texturing...Whimsee for clothing, oMVo (MissVix's more Medieval side) and Darkideas for furniture/rooms/accessories.

-You seem a bit strict (in a good way :D) about "No Requests", why is that?

I used to take requests, I really did! My decision to not take them anymore stems from the fact that I became overwhelmed by them, and it got to the point that I was focusing so much on requests for other people, and I was so stressed out over getting requests finished in a timely manner...and getting them done to exact specifications...that all enjoyment was sucked out of my time in previewer. I'm the type of person who gets inspiration from just about anywhere, and I even find myself piecing together outfits while grocery shopping. I need to create to keep rein on my sanity. Making pieces from my own imagination is a form of therapy for me, and if I'm constantly doing requests, it leaves no time for my own designs. I can honestly say, that if I still did requests, I would be a very anxiety riddled and grumpy person, so my decision not to do them is in my family's best interest. *chuckle*

-How do you feel IMVU and all IMVU users can help stop all the art theft with the catalog pictures/products/etc. being stolen?

I recently went through this myself. An outfit which I had nearly crippled my mouse hand to create, with all it's seams and lacings, was snagged from what I can guess a poorly captured screen shot, cut apart and slapped into a clothing mesh by a thief trying to label themselves as a 'developer'. (My apologies, but this is something I feel very strongly about.) In the end, after filing my claim against this person, the offensive item was removed from their catalog, but as IMVU did not feel the need to stop this thief completely, they proceeded to do the same thing to a friend of mine also. Thus...I've come to the conclusion that it's up to us as artists and developers OURSELVES, to take extra steps to safeguard our work via html codes which prevent image swiping and watermarks on custom avatar art. Sad, I know...but not only is IMVU doing next to nothing about stopping existing art theft, they are now promoting it by introducing games where members are encouraged to swipe avatar images. *Woeful head shake here*


-Do you think IMVU could improve the Creator Program? How?

Honestly? The only tutorial I ever watched was a youtube video on clothing opacity maps. Though the Creator page has much information, for me it was frightening and intimidating to read...and actually postponed my developing.

-How do you come up with product names, do you have a method?

I try to keep my item names as straight forward and descriptive as possible. If I do a collection, I try to keep a key word for all related pieces. Simple as that.

-Do you have any advice for budding developers?

I would recommend to anyone wanting to start out on the developer's path, to seek out a few video tutorials on whatever subject pertains to them, then just leap into previewer with both feet like I did. You learn far more from your own experimentation and mistakes than anywhere else. Also, really get to know your software, and what it can do for you. I've learned most of what I know of Photoshop by fiddling around, but there are numerous places online where a person can find tips and tricks to make use of all it's nifty applications. And don't be afraid to just play around with whatever mesh appeals to you. Just because you tinker with something in previewer, does not mean you actually have to submit it, should the end result not be what you were going for. A fair portion of my products are completely opposite from my original vision. Things have a way of evolving during their creation. And when really stumped on something, check the forum. Chances are, someone else has had the exact same question...and it's already been answered by another who's been there themselves. We all have to start somewhere.


Sunday, September 19, 2010

~Fudgestix~

Fudgestix obviously has great(!!!!) design ideas! I would really like to see what the hairs on her toes look like though >:D

-What is your most popular product? Why do you think it's so popular?

My most popular product would probably be my "Vampyre Doll Dress".It appeals to a large number of consumers and took quite a bit of effort to make ^^.

-Question from a fan- What inspires your designs?

Hmm what inspires me... pretty much everything I can see. Meaning anything from the trees outside my window to the hairs on my toes.

-What do you like most about a product? (Detail, design, meaning)

I love designs, especially original designs. I don't like it when things are done over and overrrr, you know what I mean. It gets too boring, I love people who think out of the box!

-What is your favorite thing to develop? Why?

Dresses.. dresses are my favourite thing to develop. One because my dresses are my most popular products. And Two because they're super fun to make x3.

-Have you ever made a product that resembles anything in real life?

I've been inspired by real life things, but have only made one real-life peice, which was my Haruhi Suzumiya Dress.

-If you could improve making any type of product, what would it be?

If I could improve making any type of product, it would be the avatars. Most of them are dis-proportioned and a little funky due to IMVUs skeleton.

-How do you feel when you see an avatar wearing your products?

This question is eaaasy! Of course I feel absolutely over-joyed when I see avatars with my products on ^^. It makes me feel proud.

-Many people have a developer they wish to some day be as great as them, do you have one? Who?

I am a big fan of many developers, but at the moment the creator who I would want to be as good as is Pharmacist, tons of lovely products, both 3d and 2d developer and well respected ^^. Also one of the reasons why I became a developer on IMVU.

-Do you feel that IMVU could improve on their Creator Program? How?

There's always room for improvement in the creator program, I think that the tutorials for IMVU could be a little more detailed. Also I'd like to change the tier system, it's a little too bugged.

-What is your favorite thing about developing and being a creator?

My favourite thing about developing= Being a developer and creating new things o.o.

-Is there a particular style or group of colours you stick to?

I tend to make monochrome or black/white things and red/blue/gold/green/purple things. I'm not sure why but my products come out prettier in these colours. My style kind of shifts from time to time, but for the most part it's mainly lolita/gothic/aristocratic/doll/modern/victorian.

Thursday, July 15, 2010

~CreamPeach~

Due to those dang time zones (yea I do hate you time zones :P) we had to do this interview through email. Though even though I haven't talked to her through chat I can already tell CreamPeach would be soo much fun to be around!
(Via email)

1.What inspired you to start developing?


I wanted to have my own style..and wear the things that I love like fruits, desserts. etc.

2.Are there any techniques you use in real life to help you develop on IMVU?

Cookbooks! I love looking at those yummy desserts and think of an outfit based on that!

3.What style do you normally classify your products in?

Kawaii!!! XD

4.How much improvement do you think you've made between now and when you first

started developing?

Little by little i get to learn more. I'm not an expert in photoshop but the more I make the more I learn! Baby steps!! XD


-About how long have you been
developing?

From October 2008 up to this day! <3

5.Is there a reason all your products are based on mostly fruits? (whenever I
look at them I get hungry! In a good way:D)

Yesh!!! I love fruits and there will be a lot more fruits coming!!

6.A fan of your products asks: Do you take requests?


A lot of my products are requests like the Cherry Love and Green Apple. I actually accept requests but not at the moment. I'm trying to finish other requests 0__0. Just message me and I will see if I can squeeze it in. ^__^

7.Do you have any advice for future developers?

A wacom tablet makes developing so much easier, to draw those little extra details!! Try to have your own style! Do not copy other developers and have fun!!! SShmile! XD


Random Info: I also love pixies, fairies, sweets, colorful stuff, flowers and everything nice!!!!


Wednesday, July 14, 2010

~CorpseDolly~

After the interview with the dark and mysterious CorpseDolly,I've learned two things, my top hats did not fit in with her room! And that her eyes apparently go like this <.>. :D!

What inspired you to start developing?

I just couldn't find what I wanted in the catalog. Like hair colours and very few nice corset outfits. So I started to make my own.

Is there a particular style you stick to when creating products?

It's mostly things I really wear and obviously like. Corsets, massive gowns and 50's inspired clothing.oh and dolls of course, I'm on a doll kick right now.I really should get started on those doll bundles...

Ever thought of deriving from Pharmacist's doll meshes? :)

I haven't really sat down yet and looked through all her derivables, I know she has a nice variety of dress meshes. I'll probably use her "The doll" dress mesh

Where do you get the ideas for some of your skins?

Mmm well I don't know, I think most of my skins have been pretty basic. Same eyeshadow shape, differently colours.I do collect make-up pictures so those stay in the back of my mind I guess.

What are some of your favorite developers?

Dollfie, Visnova, Lollirot, Ange and Rainb0w, even though I don't wear that many colours I just love her catalog.


What program do you think works best with creating textures?(Paint, Photoshop, Gimp, etc.)

I've tried gimp once when my computer crashed and my eyes went like this <.> I'm just used to photoshop, I think I've been using it since....2005

Do you thinking IMVU could improve on helping beginning developers?

I don't know, they already have far more resources than the older devs had, like the tutorial center. I think IMVU could improve on the visibility of said available information. And also have new developers know that there's a forum where you can ask for help and find even more tutorials.

What is your favorite thing to develop?

Clothes. But I'm always too lazy to start yet so happy when I see the final result.

What product of yours do you value the most?

Just one? I'm going with the dark dolly outfit right now. I love that dress. I'm such a sucker for cage skirts.


Did you ever think about making requests?

I take them once in a while. Skin requests mostly. Sometimes I take recolour requests of outfits, but not too many. I don't like making too many version or else I just feel like a one trick pony.
Oh and I do take pose requests currently too

~CorpseDolly's Banner~

~Sinderella~

I can't believe I actually got the chance to interview the creator of my absolute favorite avatar! This avatar has the most realistic poses! That probably explains why it's so expesive O.O (about 15k!) Here's the interview with Sinderella n.n.
(Via email)

1.What inspired you to start developing?




1.Well, I wasn't so new to texturing when I joined IMVU because I used to create custom content for the Sims 2. But since I was already bored of sims, I got really curious to try making things for IMVU. It's hard to say what actually inspired me, guess I just kept doing what I love?




2.About how long did it take you to create the Victoria Avatar?



2.Around 2 months, but due to some personal issues, I couldn't work on it non-stop. Still, it did take forever, but guess she was worth it:)



3.Are there any techniques you use in real life to help you develop on IMVU?




3.Guess so. Say whenever I get an interesting idea, I always sketch it down, so I don't forget about it. Sometimes I take photos of my clothes, jewelry etc and create textures out of those. And I always watch, observe and learn..




4.What program do you think works best with creating textures?(Paint, Photoshop, Gimp, etc.)




4.I've only used Photoshop, but wouldn't trade it for any other software. And of course, a Wacom tablet is a must as well.




5.What is your favorite thing to develop?




5.I don't think I have one.. I just like making everything that can be put on the avatar. I can't be making the same type of products all the time though, as I get bored quite fast.

I'd say I'm best with hair and poses, but what I decide to create next mostly depends on the mood.



6.Who are some of your favorite developers?




6.I think it's pretty obvious that I really adore Lumina's work:D

I also love products by baraq, tiramisuer, Nikka77, Liziaah and many more devs



7.Do you make your own meshes?




7.Yes, all my meshes are created by me. Sometimes I happen to use a stock model, like with this chair I made poses for, but 99.9% of the time the meshes are made by me from a scratch.




8.Do you have any advice for future developers?




8.Get into meshing asap. This way you will be able to create any design that you have in your mind without having to compromise your ideas and restricting yourself to the meshes that are in the catalog.

And as for the other stuff, it's hard to point out just one or two things, really..
Successful dev = original designs + top notch quality + well presented/marketed products
As long as you work hard on those three elements, you'll be fine.



9.How did you come up with the detailed poses of The Victoria Avatar?




9.I usually use real life photos as references. It's not as easy to find photos with great creative poses though, so most of the time I just take the photos myself. I enjoy photography and taking selfportraits, so this comes pretty naturally to me..

And of course, the revisions..I don't just sit down, create a pose and say it's done, I keep coming back to it trying to look for the flaws and things that can be improved and keep tweaking it until I'm happy.
~Sinderella's Banner~

Sunday, July 11, 2010

~Makeover~

The blog has gotten a complete makeover as you can see! Please try to ignore the ugly font colours from before!


~I'm Baccckk!~

Okay! I know I haven't been posting in a long time and your probably thinking,
"Omgee did Bunny die O.O"
LOL no I haven't. I've just been really lazy, but since it's the summer I'm ready to get off my bootay and get working to make this blog soo much better! So please bare with me as I try to scrape up what I had left for a long time, and make it "utterly brilliant" again.

Friday, April 30, 2010

~cuppycake~

Well this interview has been one of the most fun I've had! cuppycake is a HUGE goofball! Literaly, he had a pose that made him huge!!! Why am I still typing?! Heres the dang interveiw already! :)

WarbleBunny: Ok, 1.What inspired you to start deving?

cuppycake: my artwork and ideas ;o

WarbleBunny: 2.About how long did it take you to start satisfying yourself with your work?

cuppycake: until i made this account

WarbleBunny: 3.About how long did it take you to start making lots of sales?

cuppycake: until i started tagging my things as kawaii pretty much ._.

WarbleBunny: 4.Did you ever feel like you should just give up?

cuppycake: nope.

WarbleBunny: 5.Do you feel that it's a competition between you and other fellow devs?

cuppycake: YES. ;O

WarbleBunny: 6.How do you come up with product names, do you have a method?

cuppycake: not really, i just call it what it is, without all that extra stuff

WarbleBunny: 7. Are there any secrets you could share about deving right now?

cuppycake: umm.....yes

cuppycake: i use alot of the effects on fireworks, especially bevel boss :P

WarbleBunny: 8.Do you have any advice for future devs?

cuppycake: yep. be original!!!! people like original ideas better

cuppycake: and try your best

WarbleBunny: 9.What is your most prized piece of work?

cuppycake: olord

cuppycake: ok

cuppycake: my recycle tee!

WarbleBunny: Why :)?

cuppycake: because its really detailed, and it was popular for a long time [and still is]

cuppycake: and i love the green i put on it

WarbleBunny: 10.Do you think IMVU could have a better developing program? If so, what could they improve on?

cuppycake: hmmmm

cuppycake: i think its fine the way it is.

cuppycake: not to be rude or anything, if they added anything else it would be too confusing

WarbleBunny: 11.What is your favorite thing to develop?

cuppycake: accessories! :D

WarbleBunny: Lastly 12.Have you made anything you thought was horrible but the "IMVU Public" seemed to like?

cuppycake: yep. vanilla cake.

WarbleBunny: Why don't you like it?

cuppycake: cuz its too pale.

WarbleBunny: Why do you think the IMVU public likes it?

cuppycake: because it looks really cute on the azn head, and it has frosting and
bandaids

cuppycake's catalog-http://www.imvu.com/shop/web_search.php?keywords=cuppycake&within=creator_name&page=1&cat=&bucket=&tag=&sortorder=desc&quickfind=new&product_rating=-1&offset=27&narrow=&manufacturers_id=&derived_from=0&sort=score

Saturday, April 24, 2010

~ShiroLoliChan~

Hellows fellow readers! Sorry for not posting in a while! I've had some things come up! But I should be back for more interviews. So to get on with it, I recently sat down, or stood up actually (bad humor, I know), for a great interview! Here's ShiroLoliChan!
Me:Blue
ShiroLoliChan:Pink
WarbleBunny: Ok, 1.What inspired you to start deving?

ShiroLoliChan: I actually wasn't quite confident with what was in the catalog back in 2006. It took ages to find something I liked so I really wanted to try making my own stuff.


WarbleBunny: 2.About how long did it take you to start satisfying yourself with your work?

ShiroLoliChan: Surprisingly little time, because I tried out this and that in the previewer before uploading anything. I've been drawing ever since I could hold a pencil and therefore it was only a question of getting the abstract thinking of how to transport something flat to a 3D object so that it looks good.

WarbleBunny: 3.About how long did it take you to start making lots of sales?

ShiroLoliChan: I think it was almost a year. I guess one thing that helps a lot is having many products in your catalog because people tend to take a peek if they found ONE product they liked. And the more you have, the easier you can be found.

WarbleBunny: 4.Did you ever feel like you should just give up?

ShiroLoliChan: Not at all on developing itself, but there have been several projects that just didn't wanna work so I dumped them. Other than that there have been some changes made by imvu concerning the developer community that really had me freak out, but nothing bad enough to force me to stop. It's just too much fun ^_^

WarbleBunny: 5.Do you feel that it's a competition between you and other fellow devs?

ShiroLoliChan: Not at all! There are so many lovely ideas and personal styles out there, I wouldn't wanna miss them. As long as it doesn't come to stealing ideas it's just fine.

WarbleBunny: 6.How do you come up with product names, do you have a method?

ShiroLoliChan: Not really... I always try to pick something that matches the product. For example the Mary dresses are inspired by the brand Mary Magdalene, the Flora stuff has a floral print and so on. The only system I have is putting a "*" and space at the beginning of every name so the things are sorted in the inventory.

WarbleBunny: 7. Are there any secrets you could share about deving right now?

ShiroLoliChan: If I told you, I'd have to kill you... no, seriously, there's no big mystery about it. Of course everybody has their special tricks, but if we all used the same, all the stuff in the catalog would probably look the same. That would be a pity.

WarbleBunny: lol don't kill me xD

ShiroLoliChan: Haha, I won't. Don't be afraid ^_^;

WarbleBunny: 8.Do you have any advice for future devs?

ShiroLoliChan: Don't give up just because something didn't turn out exactly the way you wanted it. But be patient, don't upload anything you're not at all satisfied with. Believe me, your customers have a sixth sense for it and won't buy it XD And don't neglect advertising, create a banner, do something to pimp you're product pages. There are many groups and sites out there that can help you.

WarbleBunny: 9.What is your most prized piece of work?

ShiroLoliChan: That must be my Lacey Lolita Boots. I personally love to wear them and they're also selling well. And of course I'm always most into the things I just recently made. That might be because I really have to be on fire for an idea to actually make something out of it.

WarbleBunny: 10.Do you think IMVU could have a better developing program? If so, what could they improve on?

ShiroLoliChan: Just a short side question, by program do you mean the software or
what they call the developer program?

WarbleBunny: What they call the developer program

ShiroLoliChan: Ah, okay ^^ back to answering the question:

WarbleBunny: :)

ShiroLoliChan: They actually have improved a lot by providing some tutorials and putting up the developer center where you can find all you need. I just hope the next things they change won't make it harder for devs again. The last big hit were the developer tokens. So let's all hope there won't come anything worse ^_~

WarbleBunny: 11.What is your favorite thing to develop?

ShiroLoliChan: Clothing and accessories over all. I'm really not the furniture or room developer. I just made that one room with matching furniture because I didn't have and couldn't find anything I liked as a Lolita room. That has changed by the way thanks to all the wonderful fellow lolita devs around.


WarbleBunny: Lastley 12.Have you made anything you thought was horrible but the "IMVU Public" seemed to like?

ShiroLoliChan: Not with my ShiroLoliChan account, but that's just because I had much time practice on an alternate dev account. It was a lolita dress by the way. I really hate it today, but people keep buying it and I don't know why XD

ShiroLoliChan's Banner





ShiroLoliChan's Catalog
http://www.imvu.com/shop/web_search.php?keywords=ShiroLoliChan&within=creator_name&page=1&cat=&bucket=&tag=&sortorder=desc&quickfind=new&product_rating=-1&offset=27&narrow=&manufacturers_id=&derived_from=0&sort=score

Monday, April 19, 2010

~Prota~

Prota; Lolita Group Leader, developer, honest, sweet, and definitely does GREAT interveiws! Prota is the kind of person that you could have a long proffesional discussion about developing with! Enjoy the interview!
Me:Blue
Prota:Navy Blue
1.What inspired you to start deving?

1.Well I used to do something very similar on an online game. When I started using imvu a friend I had at the time urged me to try developing here.


2.About how long did it take you to start satisfying yourself with your work?

2.Well I'm never completely satisfied. I'm usually pretty happy with my latest items for a while though. I really think I've gotten better at texturing recently so I'm excited to get more items out. Finding the time however isn't so easy.


3.About how long did it take you to start making lots of sales?

3.It really depends on what you consider lots. I don't make that many. It took several months to sell enough to not have to worry about credits for submitting items though.


4.Did you ever feel like you should just give up?

4.Nope.It can be discouraging but never so much that I ever felt like quitting.


5.Do you feel that it's a competition between you and other fellow devs?

5.Competition? Not really. I do feel pressure to do better when I see what other devs are doing, I see this as a good thing though.


6.How do you come up with product names, do you have a method?

6. I'm pretty boring when it comes to product names. I prefer to keep them short and descriptive.


7. Are there any secrets you could share about deving right now?

7. No actual secrets but knowing a thing or two about art are always striving to improve your skills and invaluable I think.

8.Do you have any advice for future devs?

8.Same as my last answer


9.Who is your favorite dev?

9. I don't think I could ever decide! ShiroLoliChan, Pharmacist and MolotovCupcake are all pretty great and nice people.I'm sure there's more I'm forgetting as well.


10.What is your most prized piece of work?

10. Oh that's a tough one. Probably the fawn coats. They took a lot of work and I'm still pretty happy with how they turned out.


11.Do you think IMVU could have a better developing program? If so, what could they improve on?

11.It certainly could be better but I'm not exactly sure what I'd want them to do to improve it. Possibly make the previewer easier to work with but they seem to be working on that already.


12.What is your favorite thing to develop?

12.I like making accessories. Not any type in particular, just things that are small and quick to make. Instant gratification!


13.Have you made anything you thought was horrible but the "IMVU Public" seemed to like?

13.My striped socks sell pretty well but I don't think they're anything special.
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Prota's catalog: http://www.imvu.com/shop/web_search.php?keywords=Prota

~QueenofWonderland~

Hello fellow readers :)! In this interview I changed it up a little bit. Originally I asked QueenofWonderland if I could get an interview about developing. She insisted she wasn't much of a developer! I still was dying to interview her about something! Then I remembered, she is one of the Lolita group moderators! For all of you that don't know what a group moderator is, it's almost like a co-manager to the owner. They tend to the group if the owner can't. And they help the owner make decisions. They also have authority over what gets posted. So I decided to interview QueenofWonderland about what that's like. So I keep you waiting no longer!
Me:Blue
QueenofWonderland:Red
1.How do you get chosen to be mod in the lolita group?

1.Hmm... Well I was chosen a while back, when AppleDolls was really the only person moderating and she needed some help. I don't know why she picked me but I'm glad she did! As for picking new mods, we really just look for people who are very active, kind and always helpful. We just added ShiroLoliChan to the mod team so she's a good example to look at.

2.What sort of responsibility do you have as a moderator?

2.I watch the group to make sure there isn't any spam or inappropriate topics... Things posted without permission or breaking rules, that sort of thing. All of the moderators also collaborate on ideas to improve the group and keep things active and fun for everyone. We all also handle running the Lolita Outfit Contest and the LolitaInfo page.

3.What happens if there is a dispute between the moderators?

3.We're very lucky because all of the moderators are mature and level-headed. We really haven't had any disputes! It's a very fun group of girls to work with. :)

4.Do you have any advice for group members that would like to become moderators?

4.Well as I said, we just added ShiroLoliChan to the moderator team so we're actually not looking for anyone else right now. But the way you would get there is just to be active and have a good personality within the group. Answering questions and being helpful is likely to get you noticed.

QueenofWonderland's catalog-http://www.imvu.com/shop/web_search.php?keywords=QueenOfWonderland&within=creator_name&page=1&cat=&bucket=&tag=&sortorder=desc&quickfind=new&product_rating=-1&offset=27&narrow=&manufacturers_id=&derived_from=0&sort=score

Sunday, April 18, 2010

~Pharmacist~

I had the best interveiw with, my long time lolita idol Pharmacist! It was such an excitement just so say two words to her, but even better I got a complete Q&A with her! Enjoy :D
Me:Blue
Pharmacist:Black
1.What inspired you to start deving?
1.I like drawing since I was child. And I have a lot of dolls in real. The combination makes a lolita developer.
2.About how long did it take you to start satisfying yourself with your work?
2.I started feeling good when I saw people were liking my work.
3.About how long did it take you to start making lots of sales?
3.I think sales usually get big by either being pro developer or having a big catalog, for me, it went well after making pro status.
4.Did you ever feel like you should just give up?
4.No, I never felt so. I think by time I got more experience in both 3ds modeling and 2d texturing and that is good.
5.Do you feel that it's a competition between you and other fellow devs?
5.No, I think it is a wonderful feeling to see both of us doing great and having fans, I think competition is required. But with limits. You still have to love and care about others.
6.How do you come up with product names, do you have a method?
6.Most of the names was suggested by my husband. He thinks this is a fun way to learn new words.
7. Are there any secrets you could share about deving right now?
7.Yes. I am telling everyone who is intersted in developing not to give up. I started with a very very small amount of experience and never ever imagined to be pro to tier 7..etc. If you have the passion, you have everything.
8.Do you have any advice for future devs?
8.Yes, IMVU is a very good place to learn about everyhing. And do not shy to ask big developers, they are always ready to help.
9.Who is your favorite dev?
9.I think there are many. Maybe maspc and lumina for skins, jojomarlin for hairstyles. My favorite of Lolita is Molotovecupcake, Prota and ShiroLoliChan. My favorite of furniture is xXxCassiopeyaxXx.
10.What is your most prized peice of work?
10.I feel I like RosyLolitaII, I will tell you why, I spent like a month for making this skirt in 3ds max. and it was my first ever 3d complete project, it has a dress, a viel, boots and 2 types of hand held dolls, so I think I made it very well anyway.

After the interview I told her how I attempted to texture one of her dress meshes, and how I completely failed! She told me that she could try to make a map, of course, I was COMPLETELY confused and embarrased that I didn't know what that was. She "dumbed it down" for me. Exactly what she said, "do not shy to ask big developers, they are always ready to help". Big time developers are real people! They have feelings too and are just like you and I! You never know, if you ask a pro developer a few questions, you could be at their level one day too. Remember to check out some of Pharmacist's amazing products!
Pharmacit's catalog-http://www.imvu.com/shop/web_search.php?keywords=Pharmacist&within=creator_name&page=1&cat=&bucket=&tag=&sortorder=desc&quickfind=new&product_rating=-1&offset=&narrow=&manufacturers_id=&derived_from=0&sort=score
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~AliceHimeChan~

A long time IMVU friend, AliceHimeChan, makes the best furniture if you want a princess themed room! She has an insanely awesome eye for colour. Here is my one on one interveiw with her :) Me:Blue
Alice:Pink

1.What inspired you to start deving?
1.I was always interested to dev, so I just went for it after I studied it a little.
2.About how long did it take you to start satisfying yourself with your work?
2.I don't think I'm perfect yet and so I think I still have a lot of improvment to do until I can be truly satisfied. :)
3.About how long did it take you to start making lots of sales?
3.It didn't all that long. There are many lolita's in our IMVU community, but not so many certain kind styled lolita products in our catalog, so they get sold pretty well.
4.Did you ever feel like you should just give up?
4.No way! Why would I? I develop for my own joy, if I feel like I can't create anything new, I'll try again next time.
5.Do you feel that it's a competition between you and other fellow devs?
5.Not really. Not that I would sell better than others, I really don't think so, but I don't keep record on such things for we all do our own kind of products that are unique and that certain people are interested to buy.
6.How do you come up with product names, do you have a method?
6.I have named my products rather simply for I'm not that creative with naming.
7. Are there any secrets you could share about deving right now?
7.Umn, don't give up! If it feels like you can't create nothing but crap, try another time and don't give up just because it didn't work out the first, second, nor third time!
8.Do you have any advice for future devs?
8.Check the answer above n_n
9.Who is your favorite dev?
9.I have so many of them, but I must admit that Molotovcupcake is one of my absolute favorites!
10.What is your most prized peice of work?
10.My product named "SweetPinkBow Necklace" has the most sales at the moment n_n
In my opinion this would be the perfect interveiw for future devs to look at! The link to AliceHimeChan's catalog is right here ->http://www.imvu.com/shop/web_search.php?keywords=AliceHimeChan&submit_search.x=37&submit_search.y=12
Keep checking for future interveiws! :)
Love,
WarbleBunny

~Intro~

Ever since I joined IMVU, it's been an intrest of mine about how developers, or devs for short, had inspiration for their work, or how they practiced. I am a dev myself, and let me tell you, I stink at it! So I've created this blog to try to help future devs in becoming as sucessful as some I will interveiw. One peice of advice from me, never give up! It gets you nowhere!
Love,
WarbleBunny